public FadingWorldsGameWindow(Loader l, string[] strings) { IsRunning = true; IsLoaded = false; _parms = strings; Instance = this; var graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = Screenwidth; graphics.PreferredBackBufferHeight = Screenheight; TheLoader = l; }
public ConnectionLoop(Loader loader) { TheLoader = loader; IsConnected = false; }