public HideState(Halo h) { halo = h; halo.isProtecting = false; }
// protected void LoadObjects() { // Create a Tree instance Texture2D[] burnTreeSequence = { Content.Load<Texture2D>("burning/burn_0"), Content.Load<Texture2D>("burning/burn_1"), Content.Load<Texture2D>("burning/burn_2"), Content.Load<Texture2D>("burning/burn_3"), Content.Load<Texture2D>("burning/burn_4"), Content.Load<Texture2D>("burning/burn_5"), Content.Load<Texture2D>("burning/burn_6"), Content.Load<Texture2D>("burning/burn_7"), Content.Load<Texture2D>("burning/burn_8"), Content.Load<Texture2D>("burning/burn_9") }; Texture2D[] multiplyTree = { Content.Load<Texture2D>("tree/squirrelplant/planttree_0"), Content.Load<Texture2D>("tree/squirrelplant/planttree_1"), Content.Load<Texture2D>("tree/squirrelplant/planttree_2"), Content.Load<Texture2D>("tree/squirrelplant/planttree_3"), Content.Load<Texture2D>("tree/squirrelplant/planttree_4"), Content.Load<Texture2D>("tree/squirrelplant/planttree_5"), Content.Load<Texture2D>("tree/squirrelplant/planttree_6"), Content.Load<Texture2D>("tree/squirrelplant/planttree_7"), Content.Load<Texture2D>("tree/squirrelplant/planttree_8"), Content.Load<Texture2D>("tree/squirrelplant/planttree_9"), Content.Load<Texture2D>("tree/squirrelplant/planttree_10"), Content.Load<Texture2D>("tree/squirrelplant/planttree_11"), Content.Load<Texture2D>("tree/squirrelplant/planttree_12"), Content.Load<Texture2D>("tree/squirrelplant/planttree_13"), Content.Load<Texture2D>("tree/squirrelplant/planttree_14"), Content.Load<Texture2D>("tree/squirrelplant/planttree_15"), Content.Load<Texture2D>("tree/squirrelplant/planttree_16"), Content.Load<Texture2D>("tree/squirrelplant/planttree_17"), Content.Load<Texture2D>("tree/squirrelplant/planttree_18"), Content.Load<Texture2D>("tree/squirrelplant/planttree_19"), Content.Load<Texture2D>("tree/squirrelplant/planttree_20"), Content.Load<Texture2D>("tree/squirrelplant/planttree_21"), Content.Load<Texture2D>("tree/squirrelplant/planttree_22"), Content.Load<Texture2D>("tree/squirrelplant/planttree_23"), Content.Load<Texture2D>("tree/squirrelplant/planttree_24"), Content.Load<Texture2D>("tree/squirrelplant/planttree_25"), Content.Load<Texture2D>("tree/squirrelplant/planttree_26"), Content.Load<Texture2D>("tree/squirrelplant/planttree_27"), Content.Load<Texture2D>("tree/squirrelplant/planttree_28"), Content.Load<Texture2D>("tree/squirrelplant/planttree_29"), Content.Load<Texture2D>("tree/squirrelplant/planttree_30"), Content.Load<Texture2D>("tree/squirrelplant/planttree_31"), Content.Load<Texture2D>("tree/squirrelplant/planttree_32"), Content.Load<Texture2D>("tree/squirrelplant/planttree_33"), Content.Load<Texture2D>("tree/squirrelplant/planttree_34"), Content.Load<Texture2D>("tree/squirrelplant/planttree_35"), Content.Load<Texture2D>("tree/squirrelplant/planttree_36"), Content.Load<Texture2D>("tree/squirrelplant/planttree_37"), Content.Load<Texture2D>("tree/squirrelplant/planttree_38"), Content.Load<Texture2D>("tree/squirrelplant/planttree_39"), Content.Load<Texture2D>("tree/squirrelplant/planttree_40"), Content.Load<Texture2D>("tree/squirrelplant/planttree_41"), Content.Load<Texture2D>("tree/squirrelplant/planttree_42"), Content.Load<Texture2D>("tree/squirrelplant/planttree_43"), Content.Load<Texture2D>("tree/squirrelplant/planttree_44"), Content.Load<Texture2D>("tree/squirrelplant/planttree_45"), Content.Load<Texture2D>("tree/squirrelplant/planttree_46"), Content.Load<Texture2D>("tree/squirrelplant/planttree_47"), Content.Load<Texture2D>("tree/squirrelplant/planttree_48"), Content.Load<Texture2D>("tree/squirrelplant/planttree_49"), Content.Load<Texture2D>("tree/squirrelplant/planttree_50"), Content.Load<Texture2D>("tree/squirrelplant/planttree_51"), Content.Load<Texture2D>("tree/squirrelplant/planttree_52"), Content.Load<Texture2D>("tree/squirrelplant/planttree_53"), Content.Load<Texture2D>("tree/squirrelplant/planttree_54"), Content.Load<Texture2D>("tree/squirrelplant/planttree_55"), Content.Load<Texture2D>("tree/squirrelplant/planttree_56"), Content.Load<Texture2D>("tree/squirrelplant/planttree_57"), Content.Load<Texture2D>("tree/squirrelplant/planttree_58"), Content.Load<Texture2D>("tree/squirrelplant/planttree_59"), Content.Load<Texture2D>("tree/squirrelplant/planttree_60"), Content.Load<Texture2D>("tree/squirrelplant/planttree_61"), Content.Load<Texture2D>("tree/squirrelplant/planttree_62"), Content.Load<Texture2D>("tree/squirrelplant/planttree_63"), Content.Load<Texture2D>("tree/squirrelplant/planttree_64"), Content.Load<Texture2D>("tree/squirrelplant/planttree_65"), Content.Load<Texture2D>("tree/squirrelplant/planttree_66"), Content.Load<Texture2D>("tree/squirrelplant/planttree_67") }; motherTree = new Tree(Content.Load<Texture2D>("tree/tree"), new Vector2(0, 0), new Vector2(0, 0), burnTreeSequence, Content.Load<Texture2D>("tree/burntTree"), Content.Load<Texture2D>("tree/burntTree"), multiplyTree); person = new People(Content.Load<Texture2D>("people/person"), new Vector2(0,0), new Vector2(0,0), null, Content.Load<Texture2D>("people/humanBurn"), Content.Load<Texture2D>("people/electrocute/electrocute_7")); // Create a House instance Texture2D[] burnHouseSequence = { Content.Load<Texture2D>("house/houseFire"), Content.Load<Texture2D>("burning/burn_0"), Content.Load<Texture2D>("burning/burn_1"), Content.Load<Texture2D>("burning/burn_2"), Content.Load<Texture2D>("burning/burn_3"), Content.Load<Texture2D>("burning/burn_4"), Content.Load<Texture2D>("burning/burn_5"), Content.Load<Texture2D>("burning/burn_6"), Content.Load<Texture2D>("burning/burn_7"), Content.Load<Texture2D>("burning/burn_8"), Content.Load<Texture2D>("burning/burn_9") }; motherHouse = new House(Content.Load<Texture2D>("house/house"), new Vector2(0, 0), new Vector2(0, 0), burnHouseSequence, Content.Load<Texture2D>("house/houseBurnt"), Content.Load<Texture2D>("house/houseLit")); Texture2D[] spinTornadoSequence = { Content.Load<Texture2D>("Tornado/tor_00"), Content.Load<Texture2D>("Tornado/tor_01"), Content.Load<Texture2D>("Tornado/tor_02"), Content.Load<Texture2D>("Tornado/tor_03"), Content.Load<Texture2D>("Tornado/tor_04"), Content.Load<Texture2D>("Tornado/tor_05"), Content.Load<Texture2D>("Tornado/tor_06"), Content.Load<Texture2D>("Tornado/tor_07"), Content.Load<Texture2D>("Tornado/tor_08"), Content.Load<Texture2D>("Tornado/tor_09"), Content.Load<Texture2D>("Tornado/tor_10"), Content.Load<Texture2D>("Tornado/tor_11"), Content.Load<Texture2D>("Tornado/tor_12")}; motherTornado = new Tornado(spinTornadoSequence, new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0)); motherHalo = new Halo(Content.Load<Texture2D>("Protect/bubble"), new Vector2(0, 0), new Vector2(0, 0)); makePerson = new MakePerson(Content.Load<Texture2D>("people/person"), this, new Vector2(0,0), new Vector2(0, 0)); sproutTree = new SproutTree(Content.Load<Texture2D>("UI/treeicon"), this, new Vector2(0, 0), new Vector2(0, 0)); powers.Add(makePerson); powers.Add(new Electric(Content.Load<Texture2D>("UI/electric"), this, new Vector2(0,0), new Vector2(0,0))); //extras and placeholders for now //powers.Add(sproutTree); //powers.Add(new Fire(Content.Load<Texture2D>("UI/fireicon"), this, new Vector2(0, 0), new Vector2(0, 0))); //powers.Add(new BuildHouse(Content.Load<Texture2D>("UI/home"), this, new Vector2(0, 0), new Vector2(0, 0))); }
public ProtectState(Halo h) { halo = h; halo.isProtecting = true; }