예제 #1
0
파일: Halo.cs 프로젝트: xcmel/FWPGame
 public HideState(Halo h)
 {
     halo = h;
     halo.isProtecting = false;
 }
예제 #2
0
        //
        protected void LoadObjects()
        {
            // Create a Tree instance
            Texture2D[] burnTreeSequence = {
                Content.Load<Texture2D>("burning/burn_0"),
                Content.Load<Texture2D>("burning/burn_1"),
                Content.Load<Texture2D>("burning/burn_2"),
                Content.Load<Texture2D>("burning/burn_3"),
                Content.Load<Texture2D>("burning/burn_4"),
                Content.Load<Texture2D>("burning/burn_5"),
                Content.Load<Texture2D>("burning/burn_6"),
                Content.Load<Texture2D>("burning/burn_7"),
                Content.Load<Texture2D>("burning/burn_8"),
                Content.Load<Texture2D>("burning/burn_9")
            };
            Texture2D[] multiplyTree = {
                Content.Load<Texture2D>("tree/squirrelplant/planttree_0"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_1"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_2"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_3"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_4"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_5"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_6"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_7"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_8"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_9"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_10"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_11"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_12"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_13"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_14"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_15"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_16"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_17"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_18"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_19"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_20"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_21"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_22"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_23"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_24"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_25"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_26"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_27"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_28"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_29"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_30"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_31"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_32"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_33"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_34"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_35"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_36"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_37"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_38"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_39"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_40"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_41"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_42"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_43"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_44"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_45"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_46"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_47"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_48"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_49"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_50"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_51"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_52"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_53"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_54"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_55"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_56"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_57"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_58"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_59"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_60"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_61"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_62"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_63"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_64"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_65"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_66"),
                Content.Load<Texture2D>("tree/squirrelplant/planttree_67")
            };
            motherTree = new Tree(Content.Load<Texture2D>("tree/tree"), new Vector2(0, 0), new Vector2(0, 0),
                burnTreeSequence, Content.Load<Texture2D>("tree/burntTree"), Content.Load<Texture2D>("tree/burntTree"), multiplyTree);

            person = new People(Content.Load<Texture2D>("people/person"), new Vector2(0,0), new Vector2(0,0), null, Content.Load<Texture2D>("people/humanBurn"), Content.Load<Texture2D>("people/electrocute/electrocute_7"));

            // Create a House instance
            Texture2D[] burnHouseSequence = {
                Content.Load<Texture2D>("house/houseFire"),
                Content.Load<Texture2D>("burning/burn_0"),
                Content.Load<Texture2D>("burning/burn_1"),
                Content.Load<Texture2D>("burning/burn_2"),
                Content.Load<Texture2D>("burning/burn_3"),
                Content.Load<Texture2D>("burning/burn_4"),
                Content.Load<Texture2D>("burning/burn_5"),
                Content.Load<Texture2D>("burning/burn_6"),
                Content.Load<Texture2D>("burning/burn_7"),
                Content.Load<Texture2D>("burning/burn_8"),
                Content.Load<Texture2D>("burning/burn_9")
            };
            motherHouse = new House(Content.Load<Texture2D>("house/house"), new Vector2(0, 0), new Vector2(0, 0),
                                burnHouseSequence, Content.Load<Texture2D>("house/houseBurnt"), Content.Load<Texture2D>("house/houseLit"));

            Texture2D[] spinTornadoSequence = {
                Content.Load<Texture2D>("Tornado/tor_00"),
                Content.Load<Texture2D>("Tornado/tor_01"),
                Content.Load<Texture2D>("Tornado/tor_02"),
                Content.Load<Texture2D>("Tornado/tor_03"),
                Content.Load<Texture2D>("Tornado/tor_04"),
                Content.Load<Texture2D>("Tornado/tor_05"),
                Content.Load<Texture2D>("Tornado/tor_06"),
                Content.Load<Texture2D>("Tornado/tor_07"),
                Content.Load<Texture2D>("Tornado/tor_08"),
                Content.Load<Texture2D>("Tornado/tor_09"),
                Content.Load<Texture2D>("Tornado/tor_10"),
                Content.Load<Texture2D>("Tornado/tor_11"),
                Content.Load<Texture2D>("Tornado/tor_12")};

            motherTornado = new Tornado(spinTornadoSequence, new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0));
            motherHalo = new Halo(Content.Load<Texture2D>("Protect/bubble"), new Vector2(0, 0), new Vector2(0, 0));

            makePerson = new MakePerson(Content.Load<Texture2D>("people/person"), this, new Vector2(0,0), new Vector2(0, 0));
            sproutTree = new SproutTree(Content.Load<Texture2D>("UI/treeicon"), this, new Vector2(0, 0), new Vector2(0, 0));

            powers.Add(makePerson);
            powers.Add(new Electric(Content.Load<Texture2D>("UI/electric"), this, new Vector2(0,0), new Vector2(0,0)));
            //extras and placeholders for now
            //powers.Add(sproutTree);
            //powers.Add(new Fire(Content.Load<Texture2D>("UI/fireicon"), this, new Vector2(0, 0), new Vector2(0, 0)));
            //powers.Add(new BuildHouse(Content.Load<Texture2D>("UI/home"), this, new Vector2(0, 0), new Vector2(0, 0)));
        }
예제 #3
0
파일: Halo.cs 프로젝트: xcmel/FWPGame
 public ProtectState(Halo h)
 {
     halo = h;
     halo.isProtecting = true;
 }