Пример #1
0
 private void Start()
 {
     _transform     = transform;
     pos            = _transform.position;
     _weaponsSystem = GetComponent <WeaponsSystem>();
     Destroy(gameObject, _lifetime / _movementSpeed);
 }
Пример #2
0
 private void Start()
 {
     _transform     = transform;
     _endPos        = new Vector2(_transform.position.x, _transform.position.y - _distance);
     _weaponsSystem = GetComponent <WeaponsSystem>();
     _player        = GameObject.Find("Player");
 }
Пример #3
0
 private void Start()
 {
     _transform     = transform;
     _endPos        = new Vector2(_transform.position.x, _transform.position.y - _distance);
     _weaponsSystem = GetComponent <WeaponsSystem>();
 }
Пример #4
0
 private void Start()
 {
     _ship          = GetComponent <ShipController>();
     _weaponsSystem = GetComponent <WeaponsSystem>();
 }