private void Start() { _transform = transform; pos = _transform.position; _weaponsSystem = GetComponent <WeaponsSystem>(); Destroy(gameObject, _lifetime / _movementSpeed); }
private void Start() { _transform = transform; _endPos = new Vector2(_transform.position.x, _transform.position.y - _distance); _weaponsSystem = GetComponent <WeaponsSystem>(); _player = GameObject.Find("Player"); }
private void Start() { _transform = transform; _endPos = new Vector2(_transform.position.x, _transform.position.y - _distance); _weaponsSystem = GetComponent <WeaponsSystem>(); }
private void Start() { _ship = GetComponent <ShipController>(); _weaponsSystem = GetComponent <WeaponsSystem>(); }