/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Texture2D texture = Content.Load<Texture2D>("HelicopterTexture"); helicopter = new GameObject(texture); }
public void CheckCollision(GameObject other) { //Check box collision if (boundingBox.Intersects(other.boundingBox)) { other.velocity.X = -other.velocity.X; other.velocity.Y = -other.velocity.Y; velocity.X = -velocity.X; velocity.Y = -velocity.Y; } }