/// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            // TODO: use this.Content to load your game content here
            Texture2D texture = Content.Load<Texture2D>("HelicopterTexture");
            helicopter = new GameObject(texture);
        }
 public void CheckCollision(GameObject other)
 {
     //Check box collision
     if (boundingBox.Intersects(other.boundingBox))
     {
         other.velocity.X = -other.velocity.X;
         other.velocity.Y = -other.velocity.Y;
         velocity.X = -velocity.X;
         velocity.Y = -velocity.Y;
     }
 }