private void Awake()
        {
            PrintHeartRate printheartrate = CubeTest.AddComponent <PrintHeartRate>();
            {
                /**  printheartrate.reactVariable = reactScript.BetHeart; **/


                // Debug.Log(reactVariable);
                //printheartrate.reactVariable = reactScript.getHeart;
            }
        }
        //  //public ExciteOMeter.ReactInletUI HrVariable;
        //  // public ExciteOMeter.ReactInletUI getHeart;

        //// // Start is called before the first frame update
        public void Start()
        {
            reactScript = reactGO.AddComponent <ReactInletUI>();
            //Debug.Log(reactScript.BetHeart);

            PrintHeartRate printheartrate = CubeTest.GetComponent <PrintHeartRate>();

            printheartrate.GetComponent <ExciteOMeter.ReactInletUI>();

            // // go = new GameObject("HrVariable");

            // // reactVariable = new ExciteOMeter.ReactInletUI();
        }
        // Update is called once per frame
        public void Update()
        {
            // //PrintHeartRate printheartrate = CubeTest.GetComponent<PrintHeartRate>();
            Debug.Log(reactScript.BetHeart);
            PrintHeartRate printheartrate = CubeTest.AddComponent <PrintHeartRate>();
            {
                /**printheartrate.reactVariable = reactScript.BetHeart; **/
                // Debug.Log(reactVariable);
                //printheartrate.reactVariable = reactScript.getHeart;
            }

            //  Debug.Log(reactVariable);
            // Debug.Log(HrVariable);
        }