private void Awake() { PrintHeartRate printheartrate = CubeTest.AddComponent <PrintHeartRate>(); { /** printheartrate.reactVariable = reactScript.BetHeart; **/ // Debug.Log(reactVariable); //printheartrate.reactVariable = reactScript.getHeart; } }
// //public ExciteOMeter.ReactInletUI HrVariable; // // public ExciteOMeter.ReactInletUI getHeart; //// // Start is called before the first frame update public void Start() { reactScript = reactGO.AddComponent <ReactInletUI>(); //Debug.Log(reactScript.BetHeart); PrintHeartRate printheartrate = CubeTest.GetComponent <PrintHeartRate>(); printheartrate.GetComponent <ExciteOMeter.ReactInletUI>(); // // go = new GameObject("HrVariable"); // // reactVariable = new ExciteOMeter.ReactInletUI(); }
// Update is called once per frame public void Update() { // //PrintHeartRate printheartrate = CubeTest.GetComponent<PrintHeartRate>(); Debug.Log(reactScript.BetHeart); PrintHeartRate printheartrate = CubeTest.AddComponent <PrintHeartRate>(); { /**printheartrate.reactVariable = reactScript.BetHeart; **/ // Debug.Log(reactVariable); //printheartrate.reactVariable = reactScript.getHeart; } // Debug.Log(reactVariable); // Debug.Log(HrVariable); }