public void Redraw() { HudUtil.UpdateBar(_healthBar, _healthText, "{0:F0}/{1:F0} HP", _character.CurrentHealth, _character.MaxHealth); HudUtil.UpdateBar(_staminaBar, _staminaText, "{0:F0}/{1:F0}", _character.CurrentStamina, _character.MaxStamina); _constitutionText.text = _character.Constitution.ToString(); _agilityText.text = _character.Agility.ToString(); _attackText.text = _character.Attack.ToString(); _defenseText.text = _character.Defense.ToString(); _levelText.text = _character.CombatLevel.ToString(); _cashText.text = _character.Cash.ToString("C0"); }
public void Redraw() { HudUtil.UpdateBar(_healthBar, _healthText, "{0:F0}/{1:F0} HP", _character.CurrentHealth, _character.MaxHealth); HudUtil.UpdateBar(_staminaBar, _staminaText, "{0:F0}/{1:F0}", _character.CurrentStamina, _character.MaxStamina); _levelText.text = _character.CombatLevel.ToString(); }