Пример #1
0
 public void addResource(float x, float y)
 {
     if (gameWorld.EntityManager.GetAll(typeof(Resource)).Count <= 1000)
     {
         Resource res = new Resource(this, x, y);
         res.LoadContent(gameWorld.GameRef.Content);
         gameWorld.EntityManager.AddEntity(res);
     }
 }
Пример #2
0
 public void removeResource(Resource resource)
 {
     resource.Alive = false;
     gameWorld.EntityManager.RemoveEntity(resource);
     if (gameWorld.EntityManager.GetAll(typeof(Resource)).Count <= 3)
     {
         CreateResourceCluster(5, 150, new Vector2(150, 150));
         CreateResourceCluster(5, 150, new Vector2(Game1.ScreenBounds.Width - 150, 150));
         CreateResourceCluster(5, 150, new Vector2(150, Game1.ScreenBounds.Height - 150));
         CreateResourceCluster(5, 150, new Vector2(Game1.ScreenBounds.Width - 150, Game1.ScreenBounds.Height - 150));
         CreateResourceCluster(5, 150, new Vector2((Game1.ScreenBounds.Width - 150) / 2, (Game1.ScreenBounds.Height - 150) / 2));
     }
 }
Пример #3
0
        public void addResource(Resource resource)
        {
            if (gameWorld.EntityManager.GetAll(typeof(Resource)).Count <= 1000)
            {
                float x = resource.Position.X + Randomiser.nextInt(-25, 25);
                float y = resource.Position.Y + Randomiser.nextInt(-25, 25);
                if (!Game1.ScreenBounds.Contains((int)x, (int)y))
                {
                    addResource(resource);
                }
                else
                {

                    Resource res = new Resource(this, x, y, resource.Texture);
                    res.LoadContent(gameWorld.GameRef.Content);
                    gameWorld.EntityManager.AddEntity(res);
                }
            }
        }