/// <summary>
        /// 添加消息处理器
        /// </summary>
        /// <typeparam name="M"></typeparam>
        /// <param name="reusable"></param>
        public void AddGCMsgHandler <M>(GCMsgHandler <M> handlerFunc, bool reusable)
            where M : BaseGCMsg
        {
            if (handlerFunc == null)
            {
                // 如果参数对象为空,
                // 则直接退出!
                return;
            }

            // 获取类型关键字
            System.Type K = typeof(M);
            // 获取内置字典
            IDictionary <Delegate, WrappedGCMsgH> innerDict = this._handlerDict.ContainsKey(K) ? this._handlerDict[K] : null;

            if (innerDict == null)
            {
                // 如果内置字典为空,
                // 则新建字典!
                innerDict            = new Dictionary <Delegate, WrappedGCMsgH>();
                this._handlerDict[K] = innerDict;
            }

            // 设置处理器
            innerDict[handlerFunc] = new WrappedGCMsgH(
                handlerFunc, reusable
                );
        }
 /// <summary>
 /// 添加消息处理器
 /// </summary>
 /// <typeparam name="M"></typeparam>
 /// <param name="handlerFunc"></param>
 public void AddGCMsgHandler <M>(GCMsgHandler <M> handlerFunc)
     where M : BaseGCMsg
 {
     this.AddGCMsgHandler <M>(handlerFunc, false);
 }