Пример #1
0
        //We have an augmented grid of doors and exits, with this, we can build a graph //TS
        private void createFromFound(int[,,] found)
        {
            Dictionary <int, List <int> > roomsPerDoor = new Dictionary <int, List <int> >();
            Dictionary <int, List <int> > doorsPerRoom = new Dictionary <int, List <int> >();
            Dictionary <int, bool>        isExit       = new Dictionary <int, bool>();

            for (int i = 0; i < dim; i++)
            {
                for (int j = 0; j < dim; j++)
                {
                    if (found[i, j, 0] != 0) //If there is a door
                    {
                        int id = found[i, j, 0];
                        if (!roomsPerDoor.ContainsKey(id))
                        {
                            roomsPerDoor.Add(id, new List <int> {
                                found[i, j, 1], found[i, j, 2]
                            });
                            isExit.Add(id, found[i, j, 3] == 2);
                            if (!(doorsPerRoom.ContainsKey(found[i, j, 1])))
                            {
                                doorsPerRoom.Add(found[i, j, 1], new List <int> {
                                    id
                                });
                            }
                            else
                            {
                                doorsPerRoom[found[i, j, 1]].Add(id);
                            }
                            if (!(doorsPerRoom.ContainsKey(found[i, j, 2])))
                            {
                                doorsPerRoom.Add(found[i, j, 2], new List <int> {
                                    id
                                });
                            }
                            else
                            {
                                doorsPerRoom[found[i, j, 2]].Add(id);
                            }
                        }
                    }
                }
            }

            //After we have built the two new datastructures, we can finally create the graph using DFS
            //TODO: DFS IMPLEMENTATION
            //Add the first node to the graph
            fGraph.AddNode(1, new List <int>(), isExit[1]);
            centralEdgeId = 1;
            DFSGraphBuilder(roomsPerDoor, doorsPerRoom, isExit, new List <int>());


            string s = "";
        }
Пример #2
0
        //Use DFS to expand both mental maps
        private void DFSExpand(FloorGraph extGraph, int commonNode)
        {
            //Start at common node, travel through the tree preferring lower EDGE id's
            //Travel along the external graphs path, add nodes, edges and references to internal graph

            //visited edges
            List <int> visited = new List <int>();

            //Set the highest certainty and liveness
            if (fGraph.Nodes[commonNode].Certainty > extGraph.Nodes[commonNode].Certainty)
            {
                extGraph.Nodes[commonNode].Certainty = fGraph.Nodes[commonNode].Certainty;
                extGraph.Nodes[commonNode].Live      = fGraph.Nodes[commonNode].Live;
            }
            else
            {
                fGraph.Nodes[commonNode].Certainty = extGraph.Nodes[commonNode].Certainty;
                fGraph.Nodes[commonNode].Live      = extGraph.Nodes[commonNode].Live;
            }

            foreach (int e in extGraph.Nodes[commonNode].GetIncident)
            {
                //If edge has not been visited yet
                if (!(visited.Contains(e)))
                {
                    //Set edge to visited
                    visited.Add(e);

                    //If iNodes does not contain a refrence to the edge
                    if (!(fGraph.Nodes[commonNode].GetIncident.Contains(e)))
                    {
                        int destNode = extGraph.Edges[e].GetDestination;

                        //Add reference in commonnode
                        fGraph.Nodes[commonNode].GetIncident.Add(e);

                        //Copy edge to iEdges
                        extGraph.AddEdge(extGraph.Edges[e].Id, extGraph.Edges[e].Room, extGraph.Edges[e].GetOrigin, extGraph.Edges[e].GetDestination, extGraph.Edges[e].Certainty, extGraph.Edges[e].Live);

                        //Add destination node to iNodes
                        fGraph.AddNode(destNode, new List <int>(), extGraph.Nodes[destNode].Exit, extGraph.Nodes[destNode].Certainty, extGraph.Nodes[destNode].Live);

                        //Recurse on destination
                        DFSExpand(extGraph, destNode);
                    }
                    else
                    {
                        //set certainty and liveness
                        if (fGraph.Edges[e].Certainty > extGraph.Edges[e].Certainty)
                        {
                            extGraph.Edges[e].Certainty = fGraph.Edges[e].Certainty;
                            extGraph.Edges[e].Live      = fGraph.Edges[e].Live;
                        }
                        else
                        {
                            fGraph.Edges[e].Certainty = extGraph.Edges[e].Certainty;
                            fGraph.Edges[e].Live      = extGraph.Edges[e].Live;
                        }

                        //Recurse on destination
                        DFSExpand(extGraph, fGraph.Edges[e].GetDestination);
                    }
                }
            }
        }