Пример #1
0
        /// <summary>
        /// 세션을 P2P그룹에서 제거함
        /// </summary>
        /// <param name="session">제거할 세션</param>
        /// <returns>성공여부</returns>
        public bool Leave(ServerSession session)
        {
            var member = Find(session.SessionId);

            if (member == null)
            {
                return(false);
            }

            lock (_memberList)
            {
                try
                {
                    if (session.SessionId == _masterSessionId)
                    {
                        if (_memberList.Count > 1)
                        {
                            ChangeMaster(false, false);
                        }
                    }

                    foreach (var m in _memberList)
                    {
                        m.SendLeaveP2pGroup(
                            Id,
                            member.Session.SessionId,
                            _masterSessionId);
                    }
                }
                finally
                {
                    _memberList.Remove(member);
                    member = null;
                }

                if (_memberList.Count == 0)
                {
                    _masterSessionId = ushort.MaxValue;
                }
            }

            //Console.WriteLine("Leave P2P Group : {0} {1} {2}", m_groupSessionKey, session.GetSessionKey(), m_masterSessionKey);

            return(true);
        }
Пример #2
0
        internal void OnSessionClose(ISession session)
        {
#warning 추후 최적화를 하자
            ServerSession s = session as ServerSession;

            lock (_p2pGroupMap)
            {
                foreach (var kvp in _p2pGroupMap)
                {
                    try
                    {
                        kvp.Value.Leave(s);
                    }
                    catch
                    {
                    }
                }
            }
        }
Пример #3
0
        public DefaultSessionFactory(
            ServerOption serverOption,
            ILoggerFactory loggerFactory,
            NetStatistic statistic,
            Func <SessionCreateInfo, ServerSession> createSessionFunc = null)
        {
            createSessionFunc = createSessionFunc ?? CreateSession;

            _sessionQueue = new ConcurrentQueue <ISession>();
            _maxSession   = serverOption.MaxSession;

            var createInfo = new SessionCreateInfo();

            for (int i = 0; i < _maxSession; ++i)
            {
                TcpChannel tcpChannel = new TcpChannel(
                    serverOption,
                    loggerFactory.CreateLogger(nameof(TcpChannel)),
                    statistic);

                UdpChannel udpChannel = null;

                if (serverOption.IsServiceUdp)
                {
                    udpChannel = new UdpChannel(
                        serverOption,
                        loggerFactory.CreateLogger(nameof(UdpChannel)),
                        statistic,
                        0);
                }

                createInfo.SessionId  = (ushort)(i + 1);
                createInfo.TcpChannel = tcpChannel;
                createInfo.UdpChannel = udpChannel;
                createInfo.Statistic  = statistic;

                ServerSession session = createSessionFunc(createInfo);

                _sessionQueue.Enqueue(session);
            }
        }
Пример #4
0
        private async Task HandleSession(ServerSession session)
        {
            _sessionManager.InsertSession(session);

            try
            {
                _logger.LogInformation($"A new session connected: {session.SessionId}");
                session.OnSessionConnected();
                OnSessionConnected?.Invoke(session);

                try
                {
                    await session.RunAsync();
                }
                catch (Exception e)
                {
                    _logger.LogError(e, $"Failed to handle the session {session.SessionId}.");
                    session.Close();
                }

                if (_udpSocket != null)
                {
                    _udpSocket.RemoveSession(session);
                }

                _logger.LogInformation($"The session disconnected: {session.SessionId}");

                OnSessionClosed?.Invoke(session);
                await session.OnSessionClosed();
            }
            catch (Exception e)
            {
                _logger.LogError(e, $"Failed to handle the session {session.SessionId}.");
            }
            finally
            {
                _sessionManager.RemoveSession(session);
                _sessionFactory.Release(session);
            }
        }
Пример #5
0
        /// <summary>
        /// 세션을 P2P에 가입시킴
        /// </summary>
        /// <param name="session">가입시킬 세션</param>
        /// <returns>성공여부</returns>
        public bool Join(ServerSession session)
        {
            if (Contains(session.SessionId) == true)
            {
                return(false);
            }

            var p2pMember = new P2pMember();

            try
            {
                lock (_memberList)
                {
                    if (_memberList.Count == 0)
                    {
                        _masterSessionId = session.SessionId;
                    }

                    p2pMember.SetSession(session);
                    _memberList.AddLast(p2pMember);

                    p2pMember.SendJoinP2pGroup(
                        Id,
                        session.SessionId,
                        MasterSessionId,
                        session.UdpChannel.RemoteEndPoint,
                        session.UdpChannel.LocalEndPoint);

                    foreach (var member in _memberList)
                    {
                        if (member.Session == session)
                        {
                            continue;
                        }

                        // 나한테 다른 유저 정보를 보내자
                        p2pMember.SendJoinP2pGroup(
                            Id,
                            member.SessionId,
                            _masterSessionId,
                            member.Session.UdpChannel.RemoteEndPoint,
                            member.Session.UdpChannel.LocalEndPoint);

                        // 다른사람한테 내정보를 보내자
                        member.SendJoinP2pGroup(
                            Id,
                            session.SessionId,
                            _masterSessionId,
                            session.UdpChannel.RemoteEndPoint,
                            session.UdpChannel.LocalEndPoint);
                    }
                }
            }
            catch
            {
                return(false);
            }

            //Console.WriteLine("Join P2P Group : {0} {1} {2}", m_groupSessionKey, session.GetSessionKey(), m_masterSessionKey);

            return(true);
        }