public void Construct(EnemyShipModel model, ScoreSignal scoreSignal, ShipExplosion.Pool shipExplosionPool, MissileWeapon.Pool missileWeaponPool, PlayableShip playerShip) { _model = model; _scoreSignal = scoreSignal; _shipExplosionPool = shipExplosionPool; _missileWeaponPool = missileWeaponPool; _playerShip = playerShip; }
public void Construct( PlayerModel playerModel, PlayableShip shipView, InputReceivedSignal inputReceivedSignal, PlayerHitSignal playerHitSignal, PlayerDeathSignal playerDeathSignal) { _playerModel = playerModel; _shipView = shipView; _inputReceivedSignal = inputReceivedSignal; _playerHitSignal = playerHitSignal; _playerDeathSignal = playerDeathSignal; }