public void RemoveDynamicGameObject(DynamicGameObject dynamicGameObject) { IEnumerator<DynamicGameObject> dynamicEnumerator = _dynamicGameObjects.GetEnumerator(); bool exists = false; while (dynamicEnumerator.MoveNext()) { if (dynamicEnumerator.Current == dynamicGameObject) { exists = true; } } if (exists) { _dynamicGameObjects.Remove(dynamicGameObject); } }
public virtual void OnCollisionWithDynamicGameObject(DynamicGameObject dynamicGameObject) { }
public virtual void OnCollisionWithDynamicGameObject(DynamicGameObject dynamicGameObject) { }