public void RemoveDynamicGameObject(DynamicGameObject dynamicGameObject)
        {
            IEnumerator<DynamicGameObject> dynamicEnumerator = _dynamicGameObjects.GetEnumerator();
            bool exists = false;

            while (dynamicEnumerator.MoveNext())
            {
                if (dynamicEnumerator.Current == dynamicGameObject)
                {
                    exists = true;
                }
            }

            if (exists)
            {
                _dynamicGameObjects.Remove(dynamicGameObject);
            }
        }
Beispiel #2
0
 public virtual void OnCollisionWithDynamicGameObject(DynamicGameObject dynamicGameObject)
 {
 }
Beispiel #3
0
 public virtual void OnCollisionWithDynamicGameObject(DynamicGameObject dynamicGameObject)
 {
 }