Пример #1
0
        /// <summary>
        /// 创建一个调整屏幕亮度的对象
        /// </summary>
        /// <returns>如果返回空,则代表此屏幕不支持</returns>
        public static IAdjustScreen?CreateAdjustScreen(Window window)
        {
            if (window == null)
            {
                throw new ArgumentNullException(nameof(window));
            }
            //第一次尝试使用Dxva2方式
            AdjustScreenByDxva2 adjustScreenByDxva2 = new AdjustScreenByDxva2();
            var   handle  = new WindowInteropHelper(window).Handle;
            short min     = 0;
            short current = 0;
            short max     = 0;
            var   adjustScreenByDxva2Value = adjustScreenByDxva2.GetBrightness(handle, ref min, ref current, ref max);

            if (adjustScreenByDxva2Value)
            {
                return(adjustScreenByDxva2);
            }
            //如果不满足,则尝试使用Gdi32方式
            else
            {
                log.Info("Current Screen does not support Dxva2, try gdi32..");
                var adjustScreenByGdi32      = new AdjustScreenByGdi32();
                var adjustScreenByGdi32Value = adjustScreenByGdi32.GetBrightness(handle, ref min, ref current, ref max);
                if (adjustScreenByGdi32Value)
                {
                    return(adjustScreenByGdi32);
                }
            }

            return(null);
        }
Пример #2
0
        /// <summary>
        /// 创建一个调整屏幕亮度的对象
        /// </summary>
        /// <returns>如果返回空,则代表此屏幕不支持</returns>
        public static IAdjustScreen?CreateAdjustScreen(IntPtr handle)
        {
            short min                      = 0;
            short current                  = 0;
            short max                      = 0;
            var   adjustScreenByGdi32      = new AdjustScreenByGdi32();
            var   adjustScreenByGdi32Value = adjustScreenByGdi32.GetBrightness(handle, ref min, ref current, ref max);

            if (adjustScreenByGdi32Value)
            {
                return(adjustScreenByGdi32);
            }

            return(null);
        }