public TweaksSystemManager() { eventsListener = AMPSListener.CreateInstance("TweaksAmpsListener"); intValues = new Dictionary<string, int>(); floatValues = new Dictionary<string, float>(); stringValues = new Dictionary<string, string>(); }
public TweaksSystemManager() { eventsListener = AMPSListener.CreateInstance("TweaksAmpsListener"); intValues = new Dictionary <string, int>(); floatValues = new Dictionary <string, float>(); stringValues = new Dictionary <string, string>(); }
void Awake () { instance = this; DontDestroyOnLoad(gameObject); #if (UNITY_ANDROID || UNITY_IPHONE) && !UNITY_EDITOR DataPath = Application.persistentDataPath + "/localization/"; #elif UNITY_EDITOR DataPath = "StoredData/localization/"; #endif eventsListener = AMPSListener.CreateInstance("LocalizationAmpsListener"); }
void Awake() { instance = this; DontDestroyOnLoad(gameObject); #if (UNITY_ANDROID || UNITY_IPHONE) && !UNITY_EDITOR DataPath = Application.persistentDataPath + "/localization/"; #elif UNITY_EDITOR DataPath = "StoredData/localization/"; #endif eventsListener = AMPSListener.CreateInstance("LocalizationAmpsListener"); }