protected override void LoadContent() { Dictionary <string, Texture2D> textures = new Dictionary <string, Texture2D>(); spriteBatch = new SpriteBatch(GraphicsDevice); string[] files = Directory.GetFiles(Content.RootDirectory + "\\Sprites", "*.xnb", SearchOption.AllDirectories); foreach (string file in files) { string filename = Path.GetFileNameWithoutExtension(file); textures[filename] = Content.Load <Texture2D>("Sprites\\" + filename); } penumbra.Initialize(); camera.LoadContent(); AudioManager.LoadContent(Content); renderer.LoadContent(Content, textures); }