Пример #1
0
    //save zapisany do player pref
    public void Save(EndlessBitDefense.GameManager gameManager, MapManager mapManager)
    {
        //DeleteSaveData();

        state.money      = gameManager.GetMoney();
        state.waveNumber = gameManager.waveNumber;
        state.SetMapTiles(mapManager.GetMapTiles());

        PlayerPrefs.SetString("save", SaveSerializer.Serialize <SaveState>(state));
    }
Пример #2
0
 public void UpdateMoney()
 {
     moneyTextbox.text = "Funds: " + Mathf.Round(gameManager.GetMoney()) + "$";
 }