//save zapisany do player pref public void Save(EndlessBitDefense.GameManager gameManager, MapManager mapManager) { //DeleteSaveData(); state.money = gameManager.GetMoney(); state.waveNumber = gameManager.waveNumber; state.SetMapTiles(mapManager.GetMapTiles()); PlayerPrefs.SetString("save", SaveSerializer.Serialize <SaveState>(state)); }
public void UpdateMoney() { moneyTextbox.text = "Funds: " + Mathf.Round(gameManager.GetMoney()) + "$"; }