public static NodeDirectKnob Create(Node nodeBody, string name, Side side = Side.Left, float offset = 30f) { var Direct = CreateInstance <NodeDirectKnob>(); #if UNITY_EDITOR Undo.RegisterCreatedObjectUndo(Direct, "Create Node"); #endif offset += 20; Direct.Init(nodeBody, name, side, offset); Direct.texture2D = EffectUtility.Tex(Color.blue); return(Direct); }
protected override void CheckColor() { texture2D = EffectUtility.Tex(Color.white); }
static void SetKnobUI(NodeInput input) { input.texture2D = EffectUtility.Tex(Color.blue); }
private static void SetKnobUI(NodeOutput output) { output.texture2D = EffectUtility.Tex(Color.blue); }