Beispiel #1
0
        public static NodeDirectKnob Create(Node nodeBody, string name, Side side = Side.Left, float offset = 30f)
        {
            var Direct = CreateInstance <NodeDirectKnob>();

#if UNITY_EDITOR
            Undo.RegisterCreatedObjectUndo(Direct, "Create Node");
#endif
            offset += 20;
            Direct.Init(nodeBody, name, side, offset);
            Direct.texture2D = EffectUtility.Tex(Color.blue);
            return(Direct);
        }
Beispiel #2
0
 protected override void CheckColor()
 {
     texture2D = EffectUtility.Tex(Color.white);
 }
Beispiel #3
0
 static void SetKnobUI(NodeInput input)
 {
     input.texture2D = EffectUtility.Tex(Color.blue);
 }
Beispiel #4
0
 private static void SetKnobUI(NodeOutput output)
 {
     output.texture2D = EffectUtility.Tex(Color.blue);
 }