private static void CreateFolders() { if (FolderGame()) { CreateFolder.CreatFolders(Selection.activeGameObject); } }
private static void CreateFolders1() { if (FolderGame()) { CreateFolder.CreatFolders(Selection.activeGameObject, CreateFolder.ScriptType.UGUI); } }
private void BuildAssetBundle() { path = path + "/" + BuildTarget.StandaloneWindows.ToString(); if (!string.IsNullOrEmpty(path)) { CreateFolder.CreatFolder(path); BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, target); } }