Beispiel #1
0
 private static void CreateFolders()
 {
     if (FolderGame())
     {
         CreateFolder.CreatFolders(Selection.activeGameObject);
     }
 }
Beispiel #2
0
 private static void CreateFolders1()
 {
     if (FolderGame())
     {
         CreateFolder.CreatFolders(Selection.activeGameObject, CreateFolder.ScriptType.UGUI);
     }
 }
Beispiel #3
0
 private void BuildAssetBundle()
 {
     path = path + "/" + BuildTarget.StandaloneWindows.ToString();
     if (!string.IsNullOrEmpty(path))
     {
         CreateFolder.CreatFolder(path);
         BuildPipeline.BuildAssetBundles(path, BuildAssetBundleOptions.None, target);
     }
 }