Пример #1
0
 public string NormalizeSequence(Actor self, string sequence)
 {
     return(RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence));
 }
Пример #2
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 public WithFacingSpriteBody(ActorInitializer init, WithFacingSpriteBodyInfo info) : base(init, info, RenderSprites.MakeFacingFunc(init.Self))
 {
 }