Example #1
0
 public string NormalizeSequence(Actor self, string sequence)
 {
     return(RenderSprites.NormalizeSequence(DefaultAnimation, self.GetDamageState(), sequence));
 }
Example #2
0
 public WithFacingSpriteBody(ActorInitializer init, WithFacingSpriteBodyInfo info) : base(init, info, RenderSprites.MakeFacingFunc(init.Self))
 {
 }