internal SerializableInvalidPlanEntry Clone()
        {
            // We need a skill for the plan's character
            SerializableInvalidPlanEntry clone = new SerializableInvalidPlanEntry()
            {
                SkillName    = SkillName,
                PlannedLevel = PlannedLevel,
                Acknowledged = Acknowledged
            };

            return(clone);
        }
        internal SerializableInvalidPlanEntry Clone()
        {
            // We need a skill for the plan's character
            SerializableInvalidPlanEntry clone = new SerializableInvalidPlanEntry()
            {
                SkillName = SkillName,
                PlannedLevel = PlannedLevel,
                Acknowledged = Acknowledged
            };

            return clone;
        }