internal SerializableInvalidPlanEntry Clone() { // We need a skill for the plan's character SerializableInvalidPlanEntry clone = new SerializableInvalidPlanEntry() { SkillName = SkillName, PlannedLevel = PlannedLevel, Acknowledged = Acknowledged }; return(clone); }
internal SerializableInvalidPlanEntry Clone() { // We need a skill for the plan's character SerializableInvalidPlanEntry clone = new SerializableInvalidPlanEntry() { SkillName = SkillName, PlannedLevel = PlannedLevel, Acknowledged = Acknowledged }; return clone; }