Пример #1
0
 public static Boolean SetTexture(IFace2Object IFace2instance, String Config_name, ITextureObject TextureIn)
 {
     return(IFace2instance.IFace2Instance.SetTexture(Config_name, TextureIn.ITextureInstance as Texture));
 }
Пример #2
0
 public static Boolean SetTexture(IFeatureObject IFeatureinstance, Boolean BAllConfig, String Config_name, ITextureObject TextureIn)
 {
     return(IFeatureinstance.IFeatureInstance.SetTexture(BAllConfig, Config_name, TextureIn.ITextureInstance as Texture));
 }
Пример #3
0
 public static Boolean SetTextureByDisplayState(IFace2Object IFace2instance, String DisplayStateName, ITextureObject TextureIn)
 {
     return(IFace2instance.IFace2Instance.SetTextureByDisplayState(DisplayStateName, TextureIn.ITextureInstance as Texture));
 }
 public static Boolean DecalType(ITextureObject ITextureinstance)
 {
     return(ITextureinstance.ITextureInstance.DecalType);
 }
 public static Boolean IgnoreColorMaterial(ITextureObject ITextureinstance)
 {
     return(ITextureinstance.ITextureInstance.IgnoreColorMaterial);
 }
 public static Double VDir(ITextureObject ITextureinstance)
 {
     return(ITextureinstance.ITextureInstance.VDir);
 }
 public static Double TransY(ITextureObject ITextureinstance)
 {
     return(ITextureinstance.ITextureInstance.TransY);
 }
 public static Double VScale(ITextureObject ITextureinstance)
 {
     return(ITextureinstance.ITextureInstance.VScale);
 }
 public static Boolean BlendColor(ITextureObject ITextureinstance)
 {
     return(ITextureinstance.ITextureInstance.BlendColor);
 }
 public static Double Angle(ITextureObject ITextureinstance)
 {
     return(ITextureinstance.ITextureInstance.Angle);
 }
 public static Double ScaleFactor(ITextureObject ITextureinstance)
 {
     return(ITextureinstance.ITextureInstance.ScaleFactor);
 }
 //public static String GetSystemTextureName(ITextureObject ITextureinstance, String FileNameIn, Boolean& Res)
 //{
 //    return ITextureinstance.ITextureInstance.GetSystemTextureName(FileNameIn, Res);
 //}
 public static String MaterialName(ITextureObject ITextureinstance)
 {
     return(ITextureinstance.ITextureInstance.MaterialName);
 }