public static Boolean SetTexture(IFace2Object IFace2instance, String Config_name, ITextureObject TextureIn) { return(IFace2instance.IFace2Instance.SetTexture(Config_name, TextureIn.ITextureInstance as Texture)); }
public static Boolean SetTexture(IFeatureObject IFeatureinstance, Boolean BAllConfig, String Config_name, ITextureObject TextureIn) { return(IFeatureinstance.IFeatureInstance.SetTexture(BAllConfig, Config_name, TextureIn.ITextureInstance as Texture)); }
public static Boolean SetTextureByDisplayState(IFace2Object IFace2instance, String DisplayStateName, ITextureObject TextureIn) { return(IFace2instance.IFace2Instance.SetTextureByDisplayState(DisplayStateName, TextureIn.ITextureInstance as Texture)); }
public static Boolean DecalType(ITextureObject ITextureinstance) { return(ITextureinstance.ITextureInstance.DecalType); }
public static Boolean IgnoreColorMaterial(ITextureObject ITextureinstance) { return(ITextureinstance.ITextureInstance.IgnoreColorMaterial); }
public static Double VDir(ITextureObject ITextureinstance) { return(ITextureinstance.ITextureInstance.VDir); }
public static Double TransY(ITextureObject ITextureinstance) { return(ITextureinstance.ITextureInstance.TransY); }
public static Double VScale(ITextureObject ITextureinstance) { return(ITextureinstance.ITextureInstance.VScale); }
public static Boolean BlendColor(ITextureObject ITextureinstance) { return(ITextureinstance.ITextureInstance.BlendColor); }
public static Double Angle(ITextureObject ITextureinstance) { return(ITextureinstance.ITextureInstance.Angle); }
public static Double ScaleFactor(ITextureObject ITextureinstance) { return(ITextureinstance.ITextureInstance.ScaleFactor); }
//public static String GetSystemTextureName(ITextureObject ITextureinstance, String FileNameIn, Boolean& Res) //{ // return ITextureinstance.ITextureInstance.GetSystemTextureName(FileNameIn, Res); //} public static String MaterialName(ITextureObject ITextureinstance) { return(ITextureinstance.ITextureInstance.MaterialName); }