public JumpState(PlayerJump playerJump) { _playerJump = playerJump; }
public AirJumpState(PlayerJump playerJump) : base(playerJump) { }
public RecoveryJumpState(PlayerJump playerJump) : base(playerJump) { }
public ImpulseJumpState(PlayerJump playerJump) : base(playerJump) { }
public GroundedJumpState(PlayerJump playerJump) : base(playerJump) { }