Пример #1
0
 /// Sets txt Files to Game Start
 public void ResetFiles()
 {
     GameTrack.SavePlayer();
     GameTrack.SaveRoom();
 }
Пример #2
0
        public void PerformGenericAction(int wordType)
        {
            switch (wordType)
            {
            case 1:
                Console.WriteLine("The Statistics action does not exist... yet.");
                break;

            case 2:
                Console.WriteLine("The Inspect action does not exist... yet.");
                break;

            case 3:
                Console.WriteLine("The Search action does not exist... yet.");
                break;

            case 4:
                GameTrack.SaveMap();
                Room roomEnter = GameTrack.ChangeRooms("enter");
                FlavorText.Enter(roomEnter);
                break;

            case 5:
                GameTrack.SaveMap();
                Room roomExit = GameTrack.ChangeRooms("exit");
                FlavorText.Enter(roomExit);
                break;

            case 6:
                int damage = Player.Attack(Room.Monster);
                FlavorText.PlayerAttack(damage);
                GameTrack.SaveRoom();
                break;

            case 7:
                Console.WriteLine("The Retreat action does not exist... yet.");
                break;

            case 8:
                Console.WriteLine("The Jump action does not exist... yet.");
                break;

            case 9:
                Console.WriteLine("The Climb action does not exist... yet.");
                break;

            case 10:
                Console.WriteLine("The Sneak action does not exist... yet.");
                break;

            case 11:
                Console.WriteLine("The Hide action does not exist... yet.");
                break;

            case 12:
                Console.WriteLine("The Eat/Drink action does not exist... yet.");
                break;

            case 13:
                Console.WriteLine("The Throw action does not exist... yet.");
                break;

            case 14:
                Console.WriteLine("The Aproach action does not exist... yet.");
                break;

            case 15:
                Console.WriteLine("The Speak action does not exist... yet.");
                break;

            case 16:
                Console.WriteLine("The Read action does not exist... yet.");
                break;

            case 17:
                Console.WriteLine("The Write action does not exist... yet.");
                break;

            default:
                Console.WriteLine("command not understood. try again...");
                break;
            }
        }