/// Sets txt Files to Game Start public void ResetFiles() { GameTrack.SavePlayer(); GameTrack.SaveRoom(); }
public void PerformGenericAction(int wordType) { switch (wordType) { case 1: Console.WriteLine("The Statistics action does not exist... yet."); break; case 2: Console.WriteLine("The Inspect action does not exist... yet."); break; case 3: Console.WriteLine("The Search action does not exist... yet."); break; case 4: GameTrack.SaveMap(); Room roomEnter = GameTrack.ChangeRooms("enter"); FlavorText.Enter(roomEnter); break; case 5: GameTrack.SaveMap(); Room roomExit = GameTrack.ChangeRooms("exit"); FlavorText.Enter(roomExit); break; case 6: int damage = Player.Attack(Room.Monster); FlavorText.PlayerAttack(damage); GameTrack.SaveRoom(); break; case 7: Console.WriteLine("The Retreat action does not exist... yet."); break; case 8: Console.WriteLine("The Jump action does not exist... yet."); break; case 9: Console.WriteLine("The Climb action does not exist... yet."); break; case 10: Console.WriteLine("The Sneak action does not exist... yet."); break; case 11: Console.WriteLine("The Hide action does not exist... yet."); break; case 12: Console.WriteLine("The Eat/Drink action does not exist... yet."); break; case 13: Console.WriteLine("The Throw action does not exist... yet."); break; case 14: Console.WriteLine("The Aproach action does not exist... yet."); break; case 15: Console.WriteLine("The Speak action does not exist... yet."); break; case 16: Console.WriteLine("The Read action does not exist... yet."); break; case 17: Console.WriteLine("The Write action does not exist... yet."); break; default: Console.WriteLine("command not understood. try again..."); break; } }