Пример #1
0
 internal void PostGenerateDungeon(DungeonGenerator dungeonGenerator)
 {
     ConnectionGraph = new DungeonGraph(this);
     Bounds          = UnityUtil.CombineBounds(allTiles.Select(x => x.Placement.Bounds).ToArray());
 }
Пример #2
0
 internal void PostGenerateDungeon(DungeonGenerator dungeonGenerator)
 {
     ConnectionGraph = new DungeonGraph(this);
 }