Пример #1
0
 protected override Level GetNextLevel() => this._editorTestMode ? (Level) new GameLevel((Level.current as GameLevel).levelInputString, editorTestMode: true) : (Level) new GameLevel(Deathmatch.RandomLevelString(GameMode.previousLevel));
Пример #2
0
 protected override Level GetNextLevel() => (Level) new CTFLevel(Deathmatch.RandomLevelString(GameMode.previousLevel, "ctf"));