Ejemplo n.º 1
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 protected override Level GetNextLevel() => this._editorTestMode ? (Level) new GameLevel((Level.current as GameLevel).levelInputString, editorTestMode: true) : (Level) new GameLevel(Deathmatch.RandomLevelString(GameMode.previousLevel));
Ejemplo n.º 2
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 protected override Level GetNextLevel() => (Level) new CTFLevel(Deathmatch.RandomLevelString(GameMode.previousLevel, "ctf"));