//press the mouse public void PointerPressed(double x, double y) { _shapeFactory.PointerPressed(x, y); if (x > 0 && y > 0) { _isPressed = true; } }
//press the mouse public void PointerPressed(double x, double y) { _shapeFactory.PointerPressed(x, y); if (x > 0 && y > 0) { _isPressed = true; } }