Пример #1
0
 // 按下滑鼠
 public void PressPointer(double x, double y)
 {
     _model.IsPressed = true;
     _resizing        = WantToResize(x, y);
     _index           = _model.GetSelectedShapeIndex();
     if (_resizing)
     {
         _model.RemoveSelectedShapeFromTotalShapes();
         _originalShape = _shapeFactory.CreateShape(_model.SelectedShape);
     }
 }
Пример #2
0
 // 處理按下指標事件
 public override void PressPointer(ShapeType shapeType, double left, double top)
 {
     if (left > 0 && top > 0)
     {
         _type            = shapeType;
         _startPoint.Left = left;
         _startPoint.Top  = top;
         _hint            = _shapeFactory.CreateShape(_type);
         SetShapePoints(_hint, _startPoint, _startPoint);
         _isPressed = true;
     }
 }
Пример #3
0
 // 畫預覽圖
 public void DrawHint(double x1, double y1, double x2, double y2)
 {
     if (CurrentMode == -1)
     {
         _shapeHint    = _shapeFactory.CreateShape(SelectedShape);
         SelectedShape = _shapeHint;
     }
     else
     {
         _shapeHint = _shapeFactory.CreateShape(CurrentMode);
     }
     _shapeHint.X1 = x1;
     _shapeHint.Y1 = y1;
     _shapeHint.X2 = x2;
     _shapeHint.Y2 = y2;
 }
Пример #4
0
        //when pointer is released
        public void ReleasePointer(double x, double y)
        {
            const int FOUR = 4;

            _isPressed = false;
            double[] points = new double[FOUR] {
                _topLeftPointX, _topLeftPointY, x, y
            };
            _shapeFactory.CreateShape(_paintMode, points, _commandManager, this);
            _hintShapes[_paintMode].TopLeftPointX     = ZERO;
            _hintShapes[_paintMode].TopLeftPointY     = ZERO;
            _hintShapes[_paintMode].BottomRightPointX = ZERO;
            _hintShapes[_paintMode].BottomRightPointY = ZERO;
            NotifyModelChanged();
        }
Пример #5
0
 public DrawState(Model model, Model.ShapeType type)
 {
     _model = model;
     _hint  = _shapeFactory.CreateShape(type);
 }