Пример #1
0
 public Heap(Vertix[] vertices)
 {
     heap = new HeapNode[vertices.Length - 1];
     for (int i = 1; i < vertices.Length; i++)
     {
         heap[i - 1]           = new HeapNode(vertices[i]);
         heap[i - 1].MyIdx     = i - 1;
         heap[i - 1].ParentIdx = (i / 2) - 1;
         if ((i * 2) - 1 < heap.Length)
         {
             heap[i - 1].LeftChildIdx = (i * 2) - 1;
         }
         else
         {
             heap[i - 1].LeftChildIdx = -1;
         }
         if ((i * 2) < heap.Length)
         {
             heap[i - 1].RightChildIdx = (i * 2);
         }
         else
         {
             heap[i - 1].RightChildIdx = -1;
         }
     }
     nodesInHeap = heap.Length;
 }
Пример #2
0
        static Dictionary <int, int> GetShortestPaths2(Vertix[] vertices)
        {
            var  watch2 = System.Diagnostics.Stopwatch.StartNew();
            Heap heap   = new Heap(vertices);
            Dictionary <int, int> results = new Dictionary <int, int>();
            bool doWhile = true;

            while (doWhile)
            {
                HeapNode temp = heap.Deheapify();
                if (temp != null)
                {
                    results.Add(temp.MyVertix.Number, temp.ShortestDistance);
                }
                else
                {
                    doWhile = false;
                }
            }

            watch2.Stop();
            var elapsedMs2 = watch2.ElapsedMilliseconds;

            return(results);
        }
Пример #3
0
 void RearrengeWithParent(HeapNode node)
 {
     if (node.ParentIdx != -1 && heap[node.ParentIdx] != null)
     {
         int parent = node.ParentIdx;
         if (RearrengeWithChild(heap[parent]))
         {
             RearrengeWithParent(node);
         }
     }
 }
Пример #4
0
        bool RearrengeWithChild(HeapNode node)
        {
            bool swapped = false;

            if (node.LeftChildIdx != -1 && heap[node.LeftChildIdx] != null && node.ShortestDistance > heap[node.LeftChildIdx].ShortestDistance)
            {
                swapped = true;
                SwapWithParent(node.MyIdx, node.LeftChildIdx);
                RearrengeWithChild(heap[node.MyIdx]);
            }
            else if (node.RightChildIdx != -1 && heap[node.RightChildIdx] != null && node.ShortestDistance > heap[node.RightChildIdx].ShortestDistance)
            {
                swapped = true;
                SwapWithParent(node.MyIdx, node.RightChildIdx);
                RearrengeWithChild(heap[node.MyIdx]);
            }
            return(swapped);
        }