private void CheckPlayKey()
        {
            if (SoundCountTextBox.isFocused)
            {
                return;
            }

            if (Input.GetKeyDown(KeyCode.Alpha1))
            {
                PlaySound(0);
            }
            if (Input.GetKeyDown(KeyCode.Alpha2))
            {
                PlaySound(1);
            }
            if (Input.GetKeyDown(KeyCode.Alpha3))
            {
                PlaySound(2);
            }
            if (Input.GetKeyDown(KeyCode.Alpha4))
            {
                PlaySound(3);
            }
            if (Input.GetKeyDown(KeyCode.Alpha5))
            {
                PlaySound(4);
            }
            if (Input.GetKeyDown(KeyCode.Alpha6))
            {
                PlaySound(5);
            }
            if (Input.GetKeyDown(KeyCode.Alpha7))
            {
                PlaySound(6);
            }
            if (Input.GetKeyDown(KeyCode.Alpha8))
            {
                PlayMusic(0);
            }
            if (Input.GetKeyDown(KeyCode.Alpha9))
            {
                PlayMusic(1);
            }
            if (Input.GetKeyDown(KeyCode.Alpha0))
            {
                PlayMusic(2);
            }
            if (Input.GetKeyDown(KeyCode.A))
            {
                PlayMusic(3);
            }
            if (Input.GetKeyDown(KeyCode.R))
            {
                Debug.LogWarning("Reloading level");

                if (!PersistToggle.isOn)
                {
                    SoundManager.StopAll();
                }

                UnityEngine.SceneManagement.SceneManager.LoadScene(0, UnityEngine.SceneManagement.LoadSceneMode.Single);
            }
        }
Пример #2
0
        private void CheckPlayKey()
        {
            /*if (SoundCountTextBox.isFocused)
             * {
             *      return;
             * }*/

            if (playSound == 1)
            {
                PlaySound(0);
            }
            if (playSound == 2)
            {
                PlaySound(1);
            }
            if (playSound == 3)
            {
                PlaySound(2);
            }
            if (playSound == 4)
            {
                PlaySound(3);
            }
            if (playSound == 5)
            {
                PlaySound(4);
            }
            if (playSound == 6)
            {
                PlaySound(5);
            }
            if (playSound == 7)
            {
                PlaySound(6);
            }
            if (playSound == 8)
            {
                PlaySound(7);
            }
            if (playSound == 9)
            {
                PlaySound(8);
            }
            if (playSound == 10)
            {
                PlaySound(9);
            }
            if (playSound == 11)
            {
                PlaySound(10);
            }
            if (playMusic == 1)
            {
                PlayMusic(0);
            }

            /*if (Input.GetKeyDown(KeyCode.Alpha9))
             * {
             *      PlayMusic(1);
             * }
             * if (Input.GetKeyDown(KeyCode.Alpha0))
             * {
             *      PlayMusic(2);
             * }
             * if (Input.GetKeyDown(KeyCode.A))
             * {
             *      PlayMusic(3);
             * }*/
            if (Input.GetKeyDown(KeyCode.R))
            {
                Debug.LogWarning("Reloading level");

                if (!PersistToggle.isOn)
                {
                    SoundManager.StopAll();
                }
                //UnityEngine.SceneManagement.SceneManager.LoadScene(UnityEngine.SceneManagement.SceneManager.GetActiveScene().buildIndex, UnityEngine.SceneManagement.LoadSceneMode.Single);
            }
        }