Пример #1
0
 /// <summary>
 /// Creates a new instance of the WaitTimer class.
 /// </summary>
 /// <param name="initialState">true to set the initial state to signaled; false to set the initial state to non-signaled.</param>
 /// <param name="autoReset">true for the wait handle to auto reset, false for manual reset.</param>
 public WaitTimer(bool initialState, bool autoReset)
     : base()
 {
     this.autoReset  = autoReset;
     this.signaled   = initialState;
     this.waitHandle = new AutoResetEvent(initialState);
     this.timer      = new HighAccuracyTimer()
     {
         Resolution = 1,
         Mode       = TimerMode.OneShot,
     };
     this.timer.Elapsed += TimerElapsed;
 }
Пример #2
0
        protected override void Dispose(bool explicitDisposing)
        {
            if (!this.disposed)
            {
                if (explicitDisposing)
                {
                    this.waitHandle.Dispose();
                    this.timer.Dispose();
                }

                this.waitHandle = null;
                this.timer      = null;
                this.disposed   = true;
            }

            base.Dispose(explicitDisposing);
        }