Пример #1
0
        public TransmissionObject Create(byte[] data_in, uint object_id)
        {
            byte[] data_cmpr = this.compressor.Compress(data_in);
            List <TransmissionChunk> chunks = new List <TransmissionChunk>();
            // determine max number of raw data bytes per chunk
            uint max_chunk_size = CONSTANTS.MAX_FRAME_DATA - TransmissionChunk.OVERHEAD_SIZE;
            // determine number of chunks
            uint chunk_count = (uint)data_cmpr.Length / max_chunk_size;

            if (data_cmpr.Length % max_chunk_size > 0)
            {
                chunk_count++;
            }
            // create chunks
            for (uint i = 0; i < chunk_count; i++)
            {
                // determine offset and byte count
                uint current_offset = i * max_chunk_size;
                byte current_count  = (byte)Math.Min(max_chunk_size, data_cmpr.Length - current_offset);
                // create chunk
                TransmissionChunkHeader chunk_header  = new TransmissionChunkHeader(object_id, i, current_count);
                IEnumerable <byte>      current_bytes = data_cmpr.Skip((int)current_offset).Take(current_count);
                TransmissionChunk       packet        = new TransmissionChunk(chunk_header, current_bytes);
                chunks.Add(packet);
            }
            // create transmission object
            TransmissionObjectHeader object_header       = new TransmissionObjectHeader(object_id, chunk_count, 0);
            TransmissionObject       transmission_object = new TransmissionObject(object_header, chunks);

            return(transmission_object);
        }
Пример #2
0
 public TransmissionObject(TransmissionObjectHeader header, IEnumerable <TransmissionChunk> data)
 {
     this.Header = header;
     this.Chunks = new List <TransmissionChunk>(data);
 }