Пример #1
0
 public virtual void InitializeDB()
 {
     if (db == null)
     {
         GameObject dbObj = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/AdventureCreatorDialogs/Editor/db.prefab", typeof(GameObject));
         db = dbObj.GetComponent <Dialog_EditorDB>();
     }
 }
Пример #2
0
        public AbstractNode(Rect newRect, Dialog_EditorDB db)
        {
            this.db = db;

            RectWindow = newRect;

            UniqueID = Guid.NewGuid().ToString();
        }
Пример #3
0
        public AbstractChecker(Rect newRect, Dialog_EditorDB db) : base(newRect, db)
        {
            this.db = db;

            RectWindow = newRect;

            UniqueID = Guid.NewGuid().ToString();
        }
Пример #4
0
        protected virtual void InitializeDB()
        {
            if (db == null)
            {
                Dialog_EditorDB database = gameObject.GetComponent <Dialog_EditorDB>();

                if (database == null)
                {
                    gameObject.AddComponent <Dialog_EditorDB>();
                    database = gameObject.GetComponent <Dialog_EditorDB>();
                }

                db = database;
            }
        }
Пример #5
0
 public VarCheck(Rect newRect, Dialog_EditorDB db) : base(newRect, db)
 {
     Init();
 }
Пример #6
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 public Speech(Rect newRect, Dialog_EditorDB db) : base(newRect, db)
 {
     Init();
 }
Пример #7
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 public DialogSeed(Rect newRect, Dialog_EditorDB db) : base(newRect, db)
 {
     Init();
 }
Пример #8
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 public virtual void SetDb(Dialog_EditorDB db)
 {
     this.db = db;
 }
Пример #9
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 public DialogOption(Rect newRect, Dialog_EditorDB db) : base(newRect, db)
 {
     Init();
 }
Пример #10
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 public NewDialog(Rect newRect, Dialog_EditorDB db) : base(newRect, db)
 {
     Init();
 }
Пример #11
0
 public InventoryCheck(Rect newRect, Dialog_EditorDB db) : base(newRect, db)
 {
     Init();
 }
Пример #12
0
 public PropertiesNode(Rect newRect, Dialog_EditorDB db) : base(newRect, db)
 {
     Init();
     newNode         = addNewNode;
     HasLoadedDialog = false;
 }