Пример #1
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 public static float GetOcclusionCutoffFrequencyByDistanceRatio(float distRatio, SoundGroupVariationUpdater updater)
 {
     return(MaxCutoffFreq(updater) + (distRatio * CutoffRange(updater)));
 }
Пример #2
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 private static float MaxCutoffFreq(SoundGroupVariationUpdater updater)
 {
     return(updater.MaxOcclusionFreq);
 }
Пример #3
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 public static float MinCutoffFreq(SoundGroupVariationUpdater updater)
 {
     return(updater.MinOcclusionFreq);
 }
Пример #4
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 private static float CutoffRange(SoundGroupVariationUpdater updater)
 {
     return(updater.MinOcclusionFreq - updater.MaxOcclusionFreq);
 }