public static float GetOcclusionCutoffFrequencyByDistanceRatio(float distRatio, SoundGroupVariationUpdater updater) { return(MaxCutoffFreq(updater) + (distRatio * CutoffRange(updater))); }
private static float MaxCutoffFreq(SoundGroupVariationUpdater updater) { return(updater.MaxOcclusionFreq); }
public static float MinCutoffFreq(SoundGroupVariationUpdater updater) { return(updater.MinOcclusionFreq); }
private static float CutoffRange(SoundGroupVariationUpdater updater) { return(updater.MinOcclusionFreq - updater.MaxOcclusionFreq); }