// ReSharper disable once UnusedMember.Local private void Awake() { _statAudio = GetComponent<AudioSource>(); _statListener = listener; _isFading = false; if (_statAudio != null) { _isValid = true; } }
// ReSharper disable once UnusedMember.Local private void Awake() { _statAudio = GetComponent <AudioSource>(); _statListener = listener; _isFading = false; if (_statAudio != null) { _isValid = true; } }