// ReSharper disable once UnusedMember.Local
        private void Awake() {
            _statAudio = GetComponent<AudioSource>();
            _statListener = listener;
            _isFading = false;

            if (_statAudio != null) {
                _isValid = true;
            }
        }
        // ReSharper disable once UnusedMember.Local
        private void Awake()
        {
            _statAudio    = GetComponent <AudioSource>();
            _statListener = listener;
            _isFading     = false;

            if (_statAudio != null)
            {
                _isValid = true;
            }
        }