protected override void LoadContent() { effect = p.Content.Load<Effect>("effects/sprite"); p.lua.Run(scriptname, p, "platp"); oops = p.lua.getObject("oops") as MESH2D; background = p.lua.getObject("background") as MESH2D; player = p.lua.getObject("player") as PLAYER; p.camera.Position = player.Position; }
protected override void LoadContent() { effect = p.Content.Load<Effect>("effects/sprite"); p.lua.Run("menuInit", p, "menup"); new_game = p.lua.getObject("new_game") as MESH2D; save_load = p.lua.getObject("save_load") as MESH2D; settings = p.lua.getObject("settings") as MESH2D; quit = p.lua.getObject("quit") as MESH2D; }